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clinkedlist/Linked.c

159 lines
3.4 KiB
C
Executable File

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "List.h"
void FatalError ( const char *ErrorMessage ) {
printf ( "%s\n", ErrorMessage );
exit ( 1 );
}
void MakeList ( List *mylist, short (*Compare) ( const Element Data1, const Element Data2 ) ) {
mylist->RootNode = malloc ( sizeof( Node ) );
if ( mylist->RootNode == NULL )
FatalError ( "MakeList: Could not allocate a Node" );
mylist->Compare = Compare;
mylist->RootNode->Previous = NULL;
mylist->RootNode->Next = NULL;
mylist->RootNode->NodeElement = NULL;
mylist->size = 0;
}
Node *Find ( List *mylist, Element Data ) {
Node *n;
n = mylist->RootNode->Next;
while ( n != mylist->RootNode ) {
if ( mylist->Compare ( n->NodeElement, Data ) == 0 )
return n;
n = n->Next;
}
return NULL;
}
Node *Get ( List *mylist, unsigned short index ) {
unsigned short i, halfsize;
Node *GetPtr;
if ( index > mylist->size )
return (Node *)NULL;
halfsize = mylist->size / 2;
if ( index > halfsize ) {
GetPtr = mylist->RootNode->Previous;
for ( i = 0; i < index; i++ )
GetPtr = GetPtr->Previous;
}
else {
GetPtr = mylist->RootNode->Next;
for ( i = 0; i < index; i++ )
GetPtr = GetPtr->Next;
}
return GetPtr;
}
void InsertAt ( List *mylist, Element Data, Node *Pos ) {
Node *New;
New = malloc ( sizeof( Node ) );
if ( New == NULL )
FatalError ( "InsertAt: Could not allocate new Node" );
New->NodeElement = Data;
if ( mylist->size == 0 ) {
New->Previous = mylist->RootNode;
New->Next = mylist->RootNode;
mylist->RootNode->Previous = New;
mylist->RootNode->Next = New;
mylist->size++;
return;
}
mylist->size++;
New->Next = Pos;
if ( Pos != NULL ) {
New->Previous = Pos->Previous;
Pos->Previous = New;
}
if ( New->Previous != NULL )
New->Previous->Next = New;
}
short IsEmpty ( List *mylist ) {
return mylist->size == 0;
}
void Push ( List *mylist, Element Data ) {
InsertAt ( mylist, Data, mylist->RootNode->Next );
}
Element Pop ( List *mylist ) {
Node *Return, *Next;
Element data;
Return = mylist->RootNode->Next;
if ( Return == NULL )
return (Element)NULL;
Next = Return->Next;
mylist->RootNode->Next = Next;
data = Return->NodeElement;
free ( Return );
mylist->size--;
return data;
}
void Enqueue ( List *mylist, Element Data ) {
InsertAt ( mylist, Data, mylist->RootNode );
}
Element Dequeue ( List *mylist ) {
return Pop ( mylist );
}
void Delete ( List *mylist, Element Data ) {
Node *Deleted;
Deleted = Find ( mylist, Data );
if ( Deleted == NULL )
return;
if ( Deleted->Next != NULL )
Deleted->Next->Previous = Deleted->Previous;
if ( Deleted->Previous != NULL )
Deleted->Previous->Next = Deleted->Next;
free ( Deleted->NodeElement );
free ( Deleted );
}
void DeletePosition ( List *mylist, unsigned short index ) {
Node *Deleted, *Prev, *Next;
unsigned short i;
Deleted = mylist->RootNode;
for ( i = 0; i < index; i++ ) {
Deleted = Deleted->Next;
if ( Deleted == NULL )
return;
}
Prev = Deleted->Previous;
Next = Deleted->Next;
free ( Deleted->NodeElement );
free ( Deleted );
if ( Prev != NULL )
Prev->Next = Next;
if ( Next != NULL )
Next->Previous = Prev;
mylist->size--;
}
void MakeEmpty ( List *mylist ) {
Node *node, *next;
unsigned short i = 0;
next = NULL;
node = mylist->RootNode;
for ( i = 0; i <= mylist->size; i++ ) {
next = node->Next;
if ( node->NodeElement != NULL )
free ( node->NodeElement );
free ( node );
node = next;
}
mylist->size = 0;
}